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reinforces the fact that our online reputations provide a lot of consideration for potential employers who screen us as potential job candidates. The short but clever video featured in the article also reminds us that the digital footprint is very real and very telling.” is a social network where students develop digital literacies, STEM and Computing knowledge, and global citizenship through game design

Where does that leave you if you're a student who dreams of working at game development grandeur, but don't know where to start? You might be able to try Pipeline, an experimental Valve project designed to introduce high school students to the video game industry and impart some of Valve's knowledge.

The Flipped Classroom Infographic A new method of teaching is turning the traditional classroom on its head. What’s a flipped classroom — and why now? INFOGRAPH

The Gamification of Education Infographic Gamification [n]: the use of game design elements in non-game contexts. Gamification has tremendous potential in the education space. How can we use it to deliver truly meaningful experiences to students? Let us know what you think in the comments. INFOGRAPHIC

Codeacademy- After-school programming. Start a coding club at your school, even if you're a beginner too.

Does America Have the Right Stuff? STEM Education and Finding More Pete Conrads A stronger focus on science, technology, engineering, and math (STEM) education is the key to our country’s future. How can we improve STEM education in America right now? Let us know your ideas in the comments. INFOGRAPHIC

6 Emerging Technologies In Education

PDF - ‘Meeting of Minds: Cross-Generational Dialogues on the Ethics of Digital Life’ Global Kids, CommonSense Media, and the GoodPlay Project. October 2009.