Making of Urban Plaza : I came to know Jeremy Kay and his work following a comment he made on the Hand Made by MATERICA D_SIGN post. I immediately liked his hybrid approach and style of visualization, using SketchUP as the modeling tool and then doing all the rest within Photoshop in a painterly kind of way. Visiting his portfolio I find that his images have a unique look and feel to them, and I asked him to share his process of creating one of them.
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Making of Minoco Wharf. Lukasz Gradzki from renderare breaks down the process of creating one of the images for the Minoco Wharf project they were involved in making visuals for. What I like the most about their process on this one, is how simple the basic model could be… and how they use textures instead of modeling and lights. I do find it funny how a SketchUP model is the “base” for further AutoCAD modeling… It seems almost sacrilege to me (more about the tools we use in an upcoming post).
Making of AP002T Tower. I’m happy to introduce an article by Nicolas Richelet, offering insight into his visualization workflow relying mostly on 2D techniques in Photoshop. Fascinated by the works of Luxigon, Mir & Labtop, Nicolas started a personal exercise in exploring their style of visualization which he shared on the forums under the thread – #ap00t Tower.
Karmeliterhof / LOVE architecture and urbanism - Urban Design
Making of Sitting Area. Jason Lee posted a little fun side project he made not long ago on the forums – The ‘Sitting Area’. Today he shares a little about the process of making this 3d scene using Lightwave for modeling and rendering. I hope this will open up the door for more Lightwave users to share their work here as it looks like a very capable system and yet seems not so popular among archviz artists (is it?). Anyway, Jason get’s into some really great detail work in this scene.
Making of Uro House. I’m happy to bring you a short new tutorial by Luis Linares from Kuan Studio. In this article he will describe the creation of the Uro House image posted not long ago in the Finished Work section of the forums. It was very interesting for me to know more about the post process done on this image since there is a big difference between the pure render output and final result.