Texture & Material inspiration

Collection by Robert Berrier

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Robert Berrier
I needed a wicker basket material for all the baskets I was making for Rome: Fantasy Packs I and II. Substance Designer to the rescue! This one was procedural. This was fun to do. Since the wicker pattern is lower frequency, you can dial in a greater Learn Art, Creative Director, Wicker, Cool Stuff, Game Dev, Artwork, Knowledge, Texture, 3d

Wicker - Substance Material, Peter Sekula

I needed a wicker basket material for all the baskets I was making for Rome: Fantasy Packs I and II. Substance Designer to the rescue! This one was 100% procedural. This was fun to do. Since the wicker pattern is lower frequency, you can dial in a greater

These are other materials I made for different parts of Uncharted Using Marmoset Toolbag for presentation reasons here. Game Environment, Environment Concept, Environment Design, Texture Mapping, 3d Texture, Uncharted A Thief's End, 2d Game Art, Game Textures, Inspirational Artwork

Uncharted 4: Various Materials, Rogelio Olguin

These are other materials I made for different parts of Uncharted 4. Using Marmoset Toolbag for presentation reasons here.

Another texture I created for my upcoming environment. I created the whole thing from scratch in zbrush and had a lot of fun to sculpt all the crazy detail that you might not even see. Thought about some kind of ancient greek or roman floor outside where Floor Texture, Texture Art, Tiger Painting, Game Textures, 3d Tiles, Stone Flooring, Stone Tiles, Zbrush, Game Art

Ancient Floor Material , Robert Roeder

Another texture I created for my upcoming environment. I created the whole thing from scratch in zbrush and had a lot of fun to sculpt all the crazy detail that you might not even see. Thought about some kind of ancient greek or roman floor outside where

I've been a huge fan of Wolfenstein and decided to make some fan art after playing The Old Blood Zbrush, Wolfenstein The Old Blood, Game Assets, Light Reflection, Wireframe, Visual Development, Guerrilla, Material Design, Light And Shadow

Stefan Groenewoud On Good Material Design

Stefan Groenewoud from Guerrilla Games discussed the way he's approaching materials for environments and hero-assets.

Stefan Groenewoud On Good Material Design Prop Design, Game Design, Zbrush, Cyberpunk City, Game Props, Wolfenstein, 3d Texture, Cg Artist, Material Design

Stefan Groenewoud On Good Material Design

Stefan Groenewoud from Guerrilla Games discussed the way he's approaching materials for environments and hero-assets.

I've been a huge fan of Wolfenstein and decided to make some fan art after playing The Old Blood Old Blood, Wolfenstein, Guerrilla, Material Design, Old Things, Fan Art, Artwork, Inspiration, Texture

Stefan Groenewoud On Good Material Design

Stefan Groenewoud from Guerrilla Games discussed the way he's approaching materials for environments and hero-assets.

I've been a huge fan of Wolfenstein and decided to make some fan art after playing The Old Blood Old Blood, Wolfenstein, Guerrilla, Material Design, Old Things, Fan Art, Artwork, Inspiration, Texture

Stefan Groenewoud On Good Material Design

Stefan Groenewoud from Guerrilla Games discussed the way he's approaching materials for environments and hero-assets.

Some spare time sculpting to improve my workflow in Zbrush. Feedback is appreciated. Zbrush Environment, Tool Pouch, Game Props, 3d Tutorial, Texture Painting, Material Design, Dieselpunk, Sculpting, All Art

Stefan Groenewoud On Good Material Design

Stefan Groenewoud from Guerrilla Games discussed the way he's approaching materials for environments and hero-assets.

Paweł Łyczkowski from GameTextures gave a little talk on how he creates cloth and metal materials in Substance Designer and Substance Painter Smart Materials, Give A Little, Sculpture Art, Sculptures, Zbrush, Concept Art, Cool Art, Texture, Cool Stuff

Paweł Łyczkowski: Metal & Cloth in Substance Tools

Paweł Łyczkowski from GameTextures gave a little talk on how he creates cloth and metal materials in Substance Designer and Substance Painter 2.0.

ArtStation - Creating Materials for Substance Painter in Substance Designer - Tutorial/Template (. Cyberpunk, Suit Of Armor, Body Armor, Substance Designer Tutorial, Game Design, Armor Clothing, Zbrush Tutorial, Armadura Medieval, Futuristic Armour

Paweł Łyczkowski: Metal & Cloth in Substance Tools

Paweł Łyczkowski from GameTextures gave a little talk on how he creates cloth and metal materials in Substance Designer and Substance Painter 2.0.

Paweł Łyczkowski from GameTextures gave a little talk on how he creates cloth and metal materials in Substance Designer and Substance Painter Smart Materials, Speed Paint, Zbrush, Art Tutorials, Art Day, Game Art, Fantasy Art, Armour, Concept Art

Paweł Łyczkowski: Metal & Cloth in Substance Tools

Paweł Łyczkowski from GameTextures gave a little talk on how he creates cloth and metal materials in Substance Designer and Substance Painter 2.0.

PBR Smart Material - Elegant Fabric, Paweł Łyczkowski on ArtStation at… Painters Cloth, Smart Materials, 3d Texture, 3d Tutorial, Game Assets, Art Studies, Texture Painting, Material Design, Zbrush

Paweł Łyczkowski: Metal & Cloth in Substance Tools

Paweł Łyczkowski from GameTextures gave a little talk on how he creates cloth and metal materials in Substance Designer and Substance Painter 2.0.

Paweł Łyczkowski from GameTextures gave a little talk on how he creates cloth and metal materials in Substance Designer and Substance Painter Zbrush Tutorial, Coil Pots, Ambient Occlusion, Digital Sculpting, Game Concept Art, Environmental Art, Texture Art, Material Design, Motion Design

Paweł Łyczkowski: Metal & Cloth in Substance Tools

Paweł Łyczkowski from GameTextures gave a little talk on how he creates cloth and metal materials in Substance Designer and Substance Painter 2.0.

PBR Smart Material - Belt Leather, Paweł Łyczkowski on ArtStation at… 3d Texture, Leather Texture, Leather Material, Game Textures, Textures Patterns, Zbrush, Smart Materials, Unreal Engine, Material Design

Paweł Łyczkowski: Metal & Cloth in Substance Tools

Paweł Łyczkowski from GameTextures gave a little talk on how he creates cloth and metal materials in Substance Designer and Substance Painter 2.0.

Paweł Łyczkowski from GameTextures gave a little talk on how he creates cloth and metal materials in Substance Designer and Substance Painter Smart Materials, Metal Belt, Metallic Paint, Zbrush, Packing, Tools, Painted Metal, Fabric, Design

Paweł Łyczkowski: Metal & Cloth in Substance Tools

Paweł Łyczkowski from GameTextures gave a little talk on how he creates cloth and metal materials in Substance Designer and Substance Painter 2.0.

Paweł Łyczkowski: Metal & Cloth in Substance Tools Holland, Texture, 3d, Metal, Illustration, Inspiration, Clothes, Dutch Netherlands, Tall Clothing

Paweł Łyczkowski: Metal & Cloth in Substance Tools

Paweł Łyczkowski from GameTextures gave a little talk on how he creates cloth and metal materials in Substance Designer and Substance Painter 2.0.

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