More ideas from yong
League of Legends 2 Breakdown on Vimeo

a look at some of the FX work I did back on LOL 2 at Blur. It floated around the studio for a while as Riot was insanely picky on seemingly…

My project for fxphd's HOU212 course. What I wanted from the effect was a force field forming from particles thrown from the character's hand and the idea was that when the character stomps on the rune the spell is activated. After the spell is over the rune disappears.   I didn't have any major technical issues during this project, it was mostly an exercise on designing an effect. But what I had trouble with was choosing the background/environment for this project, so I ended up with four…

My project for fxphd's course. What I wanted from the effect was a force field forming from particles thrown from the character's hand and the idea…

Shock wave FX of the floor used bended mesh Ptc. and the other elements are containg modified assets that used past's projects.

Shock wave FX of the floor used bended mesh Ptc. and the other elements are containg modified assets that used past's projects.

some sims while waiting on other sims for ongoing projects... fumefx, pflow, vray. both around 700x700x700 grid. 12gig aproximate maximum ram usage. both pflow super simple trigger systems, particle sources. I got a few messages about the shader so here it is. Just make sure to cache colors: http://www.incendii.com/vault/Ansi-Explosion-Shader.jpg

some sims while waiting on other sims for ongoing projects. both pflow…

Smoke Vortex R&D in vfxRef on Vimeo

This is "Smoke Vortex R&D" by Rigel Bowen on Vimeo, the home for high quality videos and the people who love them.

Some of my latest work in UE4.

Some of my latest work in

Some of my latest UE4 work.  Sorry about the video quality of this one.

Sorry about the video quality of this one.

My website: http://www.klemenlozar.com/  Random magic effect. UE3.

My website: http://www.klemenlozar.com/ Random magic effect. UE3.

My latest work, including examples of pre-rendered FX shots for animation and real-time fx in Unity.

Reel October RealTime and Animation on Vimeo

Levi_Infamous_Early_Smoke_Powers_1.jpg (1000×1030)

Concept Artist Levi Hopkins presents a stunning collection of concept art he's created for Sucker Punch game, Infamous Second Son