By grizandnorm: Tuesday Tips - Clothing as always, simple is best. Clothing and fabric can be wonderful to explore in an illustration or detailed sketch, but it tends to get tiresome to overdo it in storyboarding.
Tuesday Tips - EYES! Eyes are what convey most of someone’s expression. Body language is important, but “eyes don’t lie”. There’s a reason why someone who’s lying will generally try to avoid eye contact. We are biologically set-up to “read” someone’s.
grizandnorm: “ Tuesday Tips - TEETH! Always a good tool to have in your “drawing arsenal”. In general, less is more. The less you pay attention to the individual teeth, the better. But, sometimes, a certain character or situation will call upon your.
grizandnorm: “ Tuesday Tips - Gesture Drawing As a story artist, I feel like one of the most important technical skill to develop is the ability to draw things things clearly and fast. Practicing gesture drawing is, in my opinion, a good way to get.
grizandnorm: Tuesday Tips - EARSIn storyboards, I often don’t put too much thinking into drawing ears. I mostly draw them as shapes. The only time I really need to know the ins and outs of ear anatomy is when I draw an over-the-shoulder shot.
Tuesday Tips SUPER WEEK - Hands This is the first post about hands. Other posts about hands in the future will cover “hands in relationship to the body”, “different characters, different hands”, “expressive hands” and “hands touching things”.
How to setup an animatable pivot in maya using constraints. Note: The parent_loc position changes after setting the animatable pivot up ( if outside of the origin…