More ideas from Amelia
Material Design of 'Robinson The Journey'

Alexander Asmus from Crytek talked about the creation of procedural PBR-materials for VR-game Robinson The Journey.

ArtStation - Rope (Substance Designer), Aleksandr Ivanov

ArtStation - Rope (Substance Designer), Aleksandr Ivanov

ArtStation - Rope (Substance Designer), Aleksandr Ivanov

ArtStation - Rope (Substance Designer), Aleksandr Ivanov

ArtStation - Parasitic Raspberry, Daniel Thiger

ArtStation - Parasitic Raspberry, Daniel Thiger

ArtStation - Parasitic Raspberry, Daniel Thiger

ArtStation - Parasitic Raspberry, Daniel Thiger

rock, Dong-seob Hong on ArtStation at https://www.artstation.com/artwork/qGbYN

rock, Dong-seob Hong on ArtStation at https://www.artstation.com/artwork/qGbYN

While seeing lots of lava materials, wanted to challenge myself to make one by myself. Used Substance Designer only.

While seeing lots of lava materials, wanted to challenge myself to make one by myself. Used Substance Designer only.

Material study of ocean foam. Substance Designer rendered in Marmoset.

Material study of ice waves, which are cracked ice sheets that get washed ashore and piled up in interesting formations. 100% Substance designer, rendered in Marmoset.

Material study of ice waves, which are cracked ice sheets that get washed ashore and piled up in interesting formations. Substance designer, rendered in Marmoset.

https://www.artstation.com/artwork/X6KdL

https://www.artstation.com/artwork/X6KdL