The group's defacto leader, Two (aka Boss Lady) is a master fighter. Determined, tough and more than a little headstrong, she is not the type you want to mess with - or disappoint. She can be cool and inscrutable and yet, at the same time, can demonstrate surprising compassion - the mark of a true leader.
Despite being the youngest crew member, Five is definitely not to be underestimated. Her ability to adapt and survive is only matched by her tech skills ... and her will to keep the crew of the Raza together.
The mascot with a knack for mechanics, Five (aka Kid) also has some mysterious abilities. What first seem like telepathic powers turn out to be jumbled memories, but whose memories are they? She's the kid with all the secrets and a propensity for getting into trouble. Easily bored, quick to mouth off, she is nevertheless a relative innocent amongst less savory company.