The robots in Portal 2 (and in some extend in Portal 1) are an example of playful interaction with a bugged design. Besides delivering an incredible story, the characterdesign of the robots is amazing and in-depth but... bugged.
GLaDOS are you ever going to let that go<<< well she did have to watch her defeat for "99999...." However long it was soooooo :/ but I still agree with you we did safe and help her in the end
Portal 2 Office Art This needs to be a life sized wall cling
Fan-art : Turret from Portal 2
Portal 2 Space Personality Core
After Portal 2. Wheatley must be saying his ending lines. *sniff*
aperture science From Top: Morality, Curiosity, Memory, Rage, GLaDOS, Wheatly, Space, Rick, and Fact.
On a more cheerful note, have a test from our good friends at Aperture Science. Unless you're from Black Mesa. Or Builder's League United. Or Reliable Excavation Demolitions. Got Valve? :P
Agreed, if not later (quote from half-life wiki): The span of time between Portal and Portal 2 is not entirely clear. During Portal 2's opening sequence, an automated 'Courtesy Call' implies ...
So you have this boss. And he's been having a rough time, I mean, he's always been kind of... volatile, but these days even his beloved secretary can't keep him