This is one of my recent projects, a lowpoly model of Heckler & Koch´s G36 K. I used ~35k triangles and 1 4k texture. Modeling in Maya, texturing in Quixel Suite 2.1.2, baking in xNormal. This also got featured on quixel.se/hub/ :). Using metalness workflow for exporting it to Unreal Engine 4 later on. I added some heavy scratches and dirt to make it look like a weapon used in desert warfare.