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Unreal Tournament CTF-TitanPass, Josh Marlow on ArtStation at

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thenexusofawsome: The Necris Concept art and

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Over the past 2 years I had the fantastic opportunity of working in a small team of immensely talented artists here at Epic Games to put together a few levels for the MOBO 'Paragon'. Here are some of the organic rock elements I created for these levels, most were built with 60fps and modularity/reuse in mind. For a portion of the rock detailing I created Zbrush alphas and brushes by reusing Rocks originally created by Rick Kohler for use in Unreal Tournament. Other Map Credits...

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