More ideas from 일훈
Environment Creation In Unreal Engine 4 with David Lesperance

Environment Creation In Unreal Engine 4 with David Lesperance

Making Realistic Materials for 3D scenes, realistic materials, textures, texture creation, Substance Designer, work with Substance Designer, textures in Substance Designer, Unreal Engine 4, UE4, Sungwoo Lee, how to, tutorial, games, 3dart, environment art

Making Realistic Materials for scenes

Intro to ZBrush Part 3, Michael Pavlovich on ArtStation at https://www.artstation.com/artwork/D9Ely

Intro to ZBrush Part Michael Pavlovich

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 78 - Polycount Forum

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD…

[WIP] ugly battle drone - Polycount Forum

Hello, this is part of the character I'm working on. I have no concept but design part was done in mudbox and now I'm doing fine-tuning in maya and mud.

[WIP] Tower scene [UDK] - Polycount Forum

A great example of wood carving in a stylized way. I love the simplistic detail and it will be helpful for my bucket. Wooden support on Zbrush by ganooon

The Last of Us by Maciej Kuciara. This game is going to be simply beautiful.

One of the things that I admired about the game was its beautiful environments. They were beautiful, and way better than most games. The Last of Us