Cremuss' handpainted thread - Polycount Forum

Hello I& not been super productive lately but hopefully motivation is flowing back and so I& starting a thread to show my adventures with handpainted art.

Alexander Dracott Forest Textures

Hey folks, I just wrapped up my most recent lighting study in and wanted to share how it turned out.

Plain Rough Wood - Substance Designer Tileable material, Hugo Beyer on ArtStation at https://www.artstation.com/artwork/plain-rough-wood-substance-designer-tileable-material

Plain Rough Wood - Substance Designer Tileable material, Hugo Beyer on…

Material Design of 'Robinson The Journey'

Alexander Asmus from Crytek talked about the creation of procedural PBR-materials for VR-game Robinson The Journey.

PDF Breakdown - Creating Ornamental Shapes in Substance Designer

A breakdown for this substance has been requested several times, so here it is! I will be going over how I approached the reference, the nodes I've used and an indepth breakdown of how I created the different parts in Substance Designer.

Floor tileable grass/duff material, Hugo Beyer on ArtStation at https://www.artstation.com/artwork/floor-tileable-grass-duff-material

Floor tileable grass/duff material, Hugo Beyer on ArtStation at…

ArtStation - PBR Procedural Sand Material Study 01, Joshua Lynch

PBR Procedural sand material study (render) by Joshua Lynch

- dry wood & dry wood planks - greasy varnished wood variations - root wood The planks make use of the drywood substance as a base material, while the greasy wood and root wood substances are all

the main purpose of this was to test out future rock wall recipes

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