leedongyeoul
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Another human head workflow *A nice clean method for starting a head.

Wireframe, 3ds Max, Low Poly, Zbrush, Animation, Anatomy, Construction, Mesh, Process, Modeling

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Start of the low, as per my usual style I start from the shoe and work upward. Just blocking things out at the moment slowly twekaing as I go, just about to start smoothing that ass out, and will c.

7578f107ca66e30c0effa1fe8afae031.jpg (877×2068):

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This is a sampling of the many hi-res rocks I sculpted as a remote contractor for Turtle Rock Studios from 2013 to 2015. Though some of them had specialty uses, like stairs or bridges, many of the assets needed to mix and match and work from multiple angles in order to get the most from each model. It was a great 2.5 year run at TRS, lots of great people there!

This is a sampling of the many hi-res rocks I sculpted as a remote contractor for Turtle Rock Studios from 2013 to Though some of them had specialty uses, like stairs or bridges, many of the assets needed to mix and match and work from multiple