Guess Who? Cards are a simple time-filler activity for those times that you need to fill about 5 minutes before recess or lunch, or the end of the day. This activity also strengthens sense of belonging and community in the classroom. See this blog post for a brief explanation of how you can get started in your classroom.
* Hula Hoop Game: Even up teams. One hula hoop per team. Each team stands in a line, holding hands. The goal is to be the first team to get the hula hoop from one end to the other without breaking the line.