Environment

Reference images and texture ideas for my games environment.
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This picture is of a naturally forming Crystal Cave. Because my environment is a strange otherworldly crystal dimension, this picture was perfect inspiration to help me visualise what this dimensions is going to look like.

More of the mega crystals in Mexico - awesome! Pictures of Giant Crystal Cave, Naica, Mexico: Mine

This is a picture taken inside the glacier caves in Iceland. The glaciers contain centuries old ice that have had all the air pressed out of them, turning it into this blue crystal light, which looks exceptional when the sunlight shines down on it. This is again another image which seems almost otherworldly and had a strong crystal/ cavern theme to it which i want to incorporate into my environment.

There are adventures everywhere in Iceland. Icecave in Solheimajokull glacier is an amazing thing. This is my beautiful country. If you ever want to see amazing nature then visit Iceland. -saedis Photo by Orvar Atli

To give some decoration to the world, I wanted to have some unusual rock formations scattered around the world, whether this be rocks floating/ orbiting around each other to these almost impossible looking balanced structures. I chose this photo as it was one of the more extreme versions of the balancing effect i could find.

The Balanced Rock Sculptures of Michael Grab Rely Solely on Gravity rocks land art balance

Another picture of a crystal cave however this one is a lot more intricate in design, with many more crystals protruding from the walls.This sort of design would be great from a level perspective as it would allow the player so many possibilities. Fighting enemies for example would be more challenging, while also offering a variety of possibilities.

Massive beams of selenite dwarf human explorers in Mexico’s Cave of Crystals, deep below the Chihuahuan Desert. Formed over millennia, these crystals are among the largest yet discovered on Earth.

Another example of rock balancing, however this one uses more varied sizes and shapes to balance. And again the sort of thing I want to randomly appear around my world.

Bill Dan is a sculptor and performance artist specializing in rock balancing. He creates seemingly impossible, temporary balanced sculptures from un-worked rock and stone in public spaces near his home in San Francisco.

This was also taken from the bridge near my college, and I personally thought it would give a good alpha map for me to use in photoshop.

This was also taken from the bridge near my college, and I personally thought it would give a good alpha map for me to use in photoshop.

This was the underside of an old bridge near my college. I took this so that I have another variant of a rock/ stone texture and to stop the environment becoming repetitious.

This was the underside of an old bridge near my college. I took this so that I have another variant of a rock/ stone texture and to stop the environment becoming repetitious.

This is a picture of the Mulu Caves in Malaysia. I have chosen this picture as I'd like for there to be some holes in the cavern that reveal the outside of this other dimension to add to the effect. This picture is also good reference for lighting the scene as it shows how the light actually enters and interacts with the cave.

View Stock Photo of Tiny Figures Show Scale Of The Deer Cave Looking Back To Mouth Of The Deer Cave Mulu National Park Sarawak Island Of Borneo Malaysia Southeast Asia Asia. Find premium, high-resolution photos at Getty Images.

This picture shows how a large cavern would typically be arranged, which is perfect for me as I need to start looking into how I'm going to arrange my world so that the player gets the proper immersion and believe that they are placed in a cave/ cavern formed world.

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A narrow passage way with crystal like daggers protruding out of the walls. A world can't all be open in a action/adventure game, there has to be the occasional hidden passage way or narrow entrances for players to explore, and this sort of thing fits that criteria perfectly.

Cave of Swords - closer to the surface than the Giant Crystal Cave, Naica, Mexico: Mine

Another building type for the refugee villages in my game. Again I was looking for the run down sort of feel and this place had just that. I also liked the fact it had boarded up windows, as if to stop predators seeing in as well as to stop the refugee's seeing the horrors outside.

Another building type for the refugee villages in my game. Again I was looking for the run down sort of feel and this place had just that. I also liked the fact it had boarded up windows, as if to stop predators seeing in as well as to stop the refugee's seeing the horrors outside.

I had the idea to have these little areas around the world where refugee's would be hiding. This picture of this small building was kind of what I would want in my environment. I like the decrepit look of these buildings and thought it really suited the idea that the people living here were in hiding and living rough. I had the idea of these small buildings tucked away hidden away in the rocks.

I had the idea to have these little areas around the world where refugee's would be hiding. This picture of this small building was kind of what I would want in my environment. I like the decrepit look of these buildings and thought it really suited the idea that the people living here were in hiding and living rough. I had the idea of these small buildings tucked away hidden away in the rocks.

Again, another rust texture will I will probably use to texture the environment. I tried to get a few variations of the rust as each give a different a unique texture that I can use in photoshop.

Again, another rust texture will I will probably use to texture the environment. I tried to get a few variations of the rust as each give a different a unique texture that I can use in photoshop.

With my environment being very cave/ cavern like i'm going to have a variety of 'rock' texture to prevent the scenery becoming boring. This picture was of rust on a gate, and the texture of rust is very good in my opinion for texturing rocks.

With my environment being very cave/ cavern like i'm going to have a variety of 'rock' texture to prevent the scenery becoming boring. This picture was of rust on a gate, and the texture of rust is very good in my opinion for texturing rocks.

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