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Particle Trails in Houdini, Particle Trails in Houdini by Danil Krivoruchko…

This is by Filip Tarczewski on Vimeo, the home for high quality videos and the people who love them.

#Houdini Smoke Glass Sphere Tutorial: A tutorial about creating a nice image based on simulating pyro FX in a glass sphere. We cover the sim part, the rendering part in Mantra and a simple comp in After effect. I hope you will enjoy it ! #Houdini #tutorial #pyro

Smoke Glass Sphere Tutorial: A tutorial about creating a nice image based on simulating pyro FX in a glass sphere. We cover the sim part, the rendering part in Mantra and a simple comp in After effect.

Tutorials

Tutorials

Houdini Materials and Shaders Tutorial

Houdini Materials and Shaders Tutorial

Базовый алгоритм солвера

Базовый алгоритм солвера

Volume trails are a pretty cool tool in Houdini which can create abstract forms, but can also be controlled to build a very specific shape using vector volumes. In this tutorial we set up our custom vector volume using the tangents of a curve mix it with a 3D noise and calculate a cross product to build an interesting vortex structure.

Volume trails are a pretty cool tool in Houdini which can create abstract forms, but can also be controlled to build a very specific shape using vector volumes.

GridMarkets | Creating Detailed Ink in Water Simulations  Phill, currently working as an FX Artist at The Mill, will be presenting an efficient workflow for creating highly detailed ink in water simulations. The tutorial will demonstrate quick ways to prototype the effect and utilize GridMarkets for an optimized simulation and render pipeline. Learn ways to manage heavy simulation data and stylize the effect during compositing, all within Houdini.  See www.gridmarkets.com/siggraph2016-ph...

GridMarkets | Creating Detailed Ink in Water Simulations Phill, currently working as an FX Artist at The Mill, will be presenting an efficient workflow for creating highly detailed ink in water simulations. The tutorial will demonstrate quick ways to prototype the effect and utilize GridMarkets for an optimized simulation and render pipeline. Learn ways to manage heavy simulation data and stylize the effect during compositing, all within Houdini. See www.gridmarkets.com/siggraph2016-ph...

Houdini face separate folding RD part 1

define parent and children_list attribute by impact radius, than use those attributes to get each primitive's rotate axis and pivot. and hip file:…

Houdini - VEX Based Point Manipulation 003 on Vimeo

Some more experiments with VEX. I started off with a photogrammetry scan of myself as the base object. Then initially replicated the Entagma geometry with VEX tutorial…

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