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  • Queogo

    gamification #infographic

  • Learning Battle Cards

    Gamification is a powerful idea that is revolutionizing how we work. By turning work into games, employers have an easier time keeping their workers motivated and productive. Studies have shown that gamification could help employees learn things better, become more engaged, and stay fit. This infographic shows how gamification can be a difference maker in the workplace. #infographic #2012

  • Lisa McKenzie

    Who plays games and why? #gamification

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Profiling the social gamer: infographic | Econsultancy: search suggests that slightly more females are playing social games (20% compared to 18% for males). A new infographic from Flowtown says the same – with 54% female to 46% male. Flowtown also says that most US-based social gamers are married with children, earn $50–74k and are obsessed with Words with Friends - which probably isn’t far off what the profile would be from a global perspective too.

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The incorporation of game-like activities in work context is gaining popularity. According to TemboSocial, this year gamification will have 20% of Global 2000 organizations playing, and by 2014 this number is expected to rise to 70%. Check out this infographic to learn how enterprise gamification can encourage a desired behavior, such as productivity or retention. #infographic #2012

Nice little infographic on gamification and its relevance to future industry and jobs.

As companies grow, keeping employees informed and engaged becomes more of a challenge. In a recent study, less than 10% of employees report they understand their company’s mission statement. Other research shows a significant increase in the amount of time and money people spend playing online games. Is there something to be learned from this phenomenon that leaders can apply to their organizations to create more engaged employees? #infographic

Pinterest users are three times more likely than average Internet users to have visited Disney World in the past year. Their favorite magazine is Good Housekeeping. More than half of them have drank alcohol in the past month. They text and email from mobile phones and use mobile apps more often than average Internet users. They’re 11% more likely to use Verizon than other web surfers and 19% have Motorola phones.

This free online course from Coursera is taught by Kevin Werbach, an Associate Professor of Legal Studies and Business Ethics at the Wharton...

Gamers are so competitive they will play games they have never played before and unlikely win. It is just their nature. They never like to be the one that doesn't know how to play a specific game so they will learn how to play a game well within a couple of hours playing it.

"Adding Play into the Enterprise". Gamification at the workplace. [INFOGRAPHIC] Gamifying employee experiences. #edtech #PapoEaD