Visit site
  • Devaux Jocile

    Gabe Zichermann is an entrepreneur, author, highly rated public speaker and gamification thought leader. He is the chair of the Gamification Summit and Workshops, and is co-author of the book "Game-Based Marketing, where he makes a compelling case for the use of games and game mechanics in everyday life, the web and business. Gabe is also a board member of StartOut.org and facilitator for the NYC chapter of the Founder Institute. For more information visit: http://www.tedxkids.be

  • Martin (Marty) Smith

    Gamification By Design [Video] Gabe Zichermann

  • Source of Learndrops

    Gabe Zichermann’s TED talk to find out how video games can actually make kids smarter and better problem solvers.

Related Pins

Welcome To Belgistan? The Muslim Capital of Europe. You won’t believe what this sand sh*t in the video has to say. A must watch. The muzzie is quite open about his goal. Total victory over white Christians. Death or conversion. Hand amputations for thieves. Girls forced into wearing tents. Beheadings. It’s all there and it’s coming to your neighborhood

The powerful role of video games in learning edudemic.com/...

TED Talk - Jane McGonigal: Gaming can make a better world #gamification

Infographic loving Online Universities have produced another cracker. This time round we're taking a look at the neurology of gaming. Does gaming mess with

Video games are educational at heart - 1.) Continually pushing players competency utilizes the zone of proximal development - –Zone of prox...

The power of a great introduction - SUCH a good, short video to show students when talking about how to begin a paper!

What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and tells how.

GBL VIDEO - Games and Education Scholar James Paul Gee on Video Games, Learning, and Literacy

7 ways games engage the brains: 1. XP bars measure progress. 2. Multiple long and short term goals. 3. Rewards for effort. 4. Rapid, frequent, clear feedback. 5. An element of uncertainty. 6. Windows of enhanced engagement. 7. Other people!