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Students will turn over two cards at a time. The first card is the tens digit and the second is the ones digit. They round that number to the nearest ten. If they are correct, they cover one of those spots on the game board. If those spots are all taken, lose a turn. Play until all spots are covered. The one with the most counters on the board is the winner. ENJOY!!
This little rhyme would help students remember how to round up decimals. It would be inexpensive to make and easily replaced if damaged. It may be difficult for the students to remember what exactly the rhyme is suggesting. Maybe you could write on the top "Rounding Rhyme" to help them remember.