Mystery Walker. This one has saved me so many headaches! Once we are all lined up and ready to leave the classroom, I choose a name from the bucket and put it in my pocket. This is our "mystery walker'. I keep my eyes on this child while we are walking in the hall. If this child has been on his/her best behavior, he/she gets to pick a prize from my treasure box when we get back to class.
Homworkopoly - For each week of turning homework in every day, a student will be able to take a turn on the game board. If students land on "chance" or "computer card" spots, they get to choose a card with a prize. Prizes include using a pen all day, choosing a book from a book order for the classroom library, draw a prize from the prize box, etc.