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Awesome art inspired by The Curse of Monkey Island, showing Guybrush being backed off the plank by LeChuck

Awesome art inspired by The Curse of Monkey Island, showing Guybrush being backed off the plank by LeChuck

Tim Schafer, game designer, works include Monkey Island (I-II), Full Throttle, Grim Fandango, Psychonauts, etc. talks about his experience in applying to the game industry back in the day and about other stuff.

Tim Schafer, game designer, works include Monkey Island (I-II), Full Throttle, Grim Fandango, Psychonauts, etc. talks about his experience in applying to the game industry back in the day and about other stuff.

Just a friendly reminder of one of the best games I've played.  Sins of the fathers is a MUST when it comes to abandon gaming, created by Sierra, point & click adventure game.

Just a friendly reminder of one of the best games I've played. Sins of the fathers is a MUST when it comes to abandon gaming, created by Sierra, point & click adventure game.

A Chuck Peddle interview. Chuck invented a lot of stuff at MOS Technologies and at Commodore. Expert in microprocessing, he was the father of personal computing as we know it and designer of the first commercially successful PC, the Commodore PET. He had to fight in that project against Jack Tramiel's calculator background from actually convincing him that calculators were in the past to fighting against putting calculator-grade chiclet keyboards on the computer.

A Chuck Peddle interview. Chuck invented a lot of stuff at MOS Technologies and at Commodore. Expert in microprocessing, he was the father of personal computing as we know it and designer of the first commercially successful PC, the Commodore PET. He had to fight in that project against Jack Tramiel's calculator background from actually convincing him that calculators were in the past to fighting against putting calculator-grade chiclet keyboards on the computer.

Al Lowe (or as liked to dub him as a kid: All Love) talking about the creation of games at Sierra and the transition from keyboard-type games to point-and-click games ... and a lot of other things. Al created Leisure Suit Larry and Freddy Pharcas the Frontier Pharmacist. And he's also a jazzman; he did not only program and write LSL, but he also composed the tune for it. The most important word I learned from his games was 'prophylactic'.

Al Lowe (or as liked to dub him as a kid: All Love) talking about the creation of games at Sierra and the transition from keyboard-type games to point-and-click games ... and a lot of other things. Al created Leisure Suit Larry and Freddy Pharcas the Frontier Pharmacist. And he's also a jazzman; he did not only program and write LSL, but he also composed the tune for it. The most important word I learned from his games was 'prophylactic'.

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