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Houdini Blood Splash Hit Tutorial

This is a new tutorial for the for my Digital Asset Blood Splash.

How to Use Flip Fluids in Houdini

How to Use Flip Fluids in Houdini - CGMeetup : Community for CG & Digital Artists

Create Crown Splash in Houdini using Object Shape by Fahad Pathik https://www.youtube.com/watch?v=0HCu52SXoMo

CGI Tutorial HD: Create Crown Splash in Houdini using Object Shape by Fahad Pathik

Houdini - Crowd Agent Layering Tutorial #Houdini #tutorial #sidefx #fx…

This video will demonstrate how we can use the Agent Layering node to assign objects to our crowd agents - specifically some hand axes and crowbars.

Side FX - Houdini Off The Shelf Ocean Waves

In this tutorial, you will learn how to use the Ocean Waves shelf tool, how the resulting network is designed to streamline your workflow and how to work with the…

This video explores how to morph fluid between two different shapes. By leveraging the cross product of the surface normal a velocity vector attribute is constructed…

This video explores how to morph fluid between two different shapes. By leveraging the cross product of the surface normal a velocity vector attribute is constructed…

Houdini Destruction 101 - CHAPTER -3

In this beginner tutorial series, we will look how how to do a basic destruction simulation in Houdini 15 with bullet. We will create a basic model in maya and then…

Electric Sheep

Dust Sim Houdini PART 1 on Vimeo

Houdini Dust Sim Tutorial by Matt Skonicki - Part 1

Being able to seamlessly transition from geometry to volume representations of that geometry is now a general way of working in Houdini. The first video covered how to figure out when two or more objects are intersecting using volume representations and simple math counting. Now to put that in to real work.  What if you received a simulation from another application as a geometry sequence? How to calculate impacts? Use the above techniques of course. But there's more. The first example built…

Being able to seamlessly transition from geometry to volume representations of that geometry is now a general way of working in Houdini. The first video covered…

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