Explore The Curse, Environment Design, and more!

ArtStation - Max: The Curse of Brotherhood - Trees, Robert Friis

Max: The Curse of Brotherhood - Trees, Robert Friis

otherhood - Trees, Robert Friis : Concepts for tree assets for Max: The Curse of Brotherhood

Game Concept Art, Tree Forest, Tree Planting, Landscape Art, Game Art, Game Design, Digital Art, Sketching, Flora

Apple Tree, Juliya Revina on ArtStation at https://www.artstation.com/artwork/W9XeN

Apple Tree, Juliya Revina on ArtStation at https://www.artstation.com/artwork/W9XeN

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My mandate on Far Cry 4 was modeling the vegetation assets for the next gen version of the game. I worked on the trees and the bushes. I also did the fallen trunks assets. I worked with Stephane Joncas on the modeling of the trees and the bushes and Minh

Vintage TREES poster - Vintage Botanical Print - 1930

Vintage TREES poster - Vintage Botanical Print - 1930

SQUIRE: Desert Biome Flora, Becca Hallstedt on ArtStation at https://www.artstation.com/artwork/b8nro

I'm working on worldbuilding-ish ideas for Squire, and I started making some different plants that you might find in the various environments. The desert biome, blistering with heat, has an emphasis on survival as the player journeys between

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