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Epic Games - Gears of War 3 - Various Savage Locusts I was responsible for many of the Savage Locust enemies in Geras of War These images are various Savage Locusts I worked on. The Maurauder one was something I designed myself ground up.

ArtStation - Guile, Mike Kime

A rendition of my favorite SFII character Guile. I started this in early Guile, who is normally a clean, sturdy, symmetrical character has recently lost his best friend Charlie thanks to M. He hits the street fighting tournaments a somewhat

Ancient Thor

This is a Thor that I created for the Comicon Challenge My objective was to create a next gen character for games.

Injustice is back to pit DC’s heroes (and villains) against each other in overblown 2D combat. It also put a ton of artists to work designing their own takes on the costumes, characters and environments of the comic empire’s properties.

The Art Of Injustice 2

Injustice is back to pit DC’s heroes (and villains) against each other in overblown combat. It also put a ton of artists to work designing their own takes on the costumes, characters and environments of the comic empire’s properties.

Original concept design for Batman Arkham Knight game

Joël Dos Reis Viegas is a Senior Concept Artist and Animation Director currently working for EA. Joël is also a Co-founder / Director and Vice-president at ST

Five+Star+character+sheet+by+JoeMDavis.deviantart.com+on+@DeviantArt

I was commissioned by Tony Klapp to do up a character sheet of Five Star! Five Star is also going to be in the Power Company! Five Star character sheet

ArtStation - Dohko Libra, Carlos Cruz

Carlos Alberto Cruz Toro‎Lunchcrunch Hi guys, this is my entry to the Anime fan art Challenge, i choose Dohko libra from Saint Seiya, still a WIP, hope you like!

Lara Croft from Tomb Raider

Don't forget to comment and fave --- Tools used: Daz Studio Octane Render Photoshop September Song II.

In this 2014 GDC session, Epic Games’ Jay Hosfelt (@HosFross) discusses tools and techniques for creating quick “gray box” animation assets for the designers that allow for quick …

In this 2014 GDC session, Epic Games’ Jay Hosfelt (@HosFross) discusses tools and techniques for creating quick “gray box” animation assets for the designers that allow for quick …

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