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Lightmap baking in Unity does work | So you’ve built a wonderful terrain with lots of trees and other models on it, and now you’d like to bake a lightmap onto it? You’ve probably found that in Unity Free, realtime lighting (hard and soft shadows) is unfortunately not supported. But the option to bake a static lighting onto your terrain exists (and definitely works), and it adds a huge chuck or realism to your game. However, there are some caveats that you should bear in mind, or your baked…

So you've built a wonderful terrain with lots of trees and other models on it, and now you'd like to bake a lightmap onto it? You've probably found that in Unity Free, realtime lighting (hard and soft shadows) is unfortunately not supported.

Google Image Result for http://www.polygonblog.com/wp-content/uploads/2010/07/mental-ray-lighting.jpg

Illuminate a simple warehouse interior in Max with Mental Ray: indirect lighting, camera glare, volume light.

A Unity terrain with lots of grass and rocks - Using terrains in Unity brings you several advantages, one of which is the possibility to scatter trees and grass or other foliage over the terrain with a paint brush, rather than positioning foliage models by hand. You can, in fact, add thousands of grass billboards by painting the terrain, and these will be drawn using only very few draw calls.

Using terrains in Unity brings you several advantages, one of which is the possibility to scatter trees and grass or other foliage over the terrain with a paint brush, rather than positioning foliage models by hand.

Phalaris arundinacea, also known as Reed Canary Grass

grass | File:Green Grass Hills and Houses.jpg - Wikipedia, the free ...

grass | File:Green Grass Hills and Houses.jpg - Wikipedia, the free ...

GMap.NET Tutorial – Maps, markers and polygons | The following is a tutorial for using the excellent GMap.NET control. This text will explain how to place a map control on a form, how to initialize it to show the coordinates you want, how to add markers to it, and how to add polygons

If you're using GMap.NET to add maps to your .NET application, then the time may come when you want to calculate the area of a polygon on your map. In my case, I have an application that allows users to actually create polygons using a GMap.

grass | Grass (Texture)

grass | Grass (Texture)

Mt. Bromo Indonesia

ponderation: “ Bromo by Weerapong Chaipuck Composite picture late night till twilight ”

A collection of tutorials on writing your own toy operating system: boot loader…

A collection of tutorials on writing your own toy operating system: boot loader, FAT, IDT, GDT, line and jumping to protected mode.

Subdivision modelling in 3D Studio Max 2012 using Editable Polygon | I’ve discovered a couple of gotchas while trying to model a toy wooden airplane using 3D Studio Max 2012. In order to give the wooden pieces a rounded look, I was looking to use MeshSmooth. In fact, there’s a good example of using MeshSmooth here. However, my models always came out far too round. Playing with MeshSmooth’s parameters didn’t help at all.

Subdivision modelling in Studio Max 2012 using Editable Polygon

Adding a thousands separator in Avada’s counter box | Independent Software

Adding a thousands separator in Avada’s counter box

1500 REED CANARY GRASS Phalaris Arundinacea Seeds

1500 REED CANARY GRASS Phalaris Arundinacea Seeds

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