Spotting tricky patterns and cracking secret codes is the only way to solve some of the oddest cases that land at Odd Squad Headquarters, and now it's training time for agents everywhere. Only with careful practice can agents hone their pattern sleuthing skills to put things right every time -- and potentially become a Patternista like their fearless leader, Ms. O.
Franny Fifteen is on her way, and she needs lots of 15s ready for her when she arrives! Agents will need to figure out all the possible ways to add two numbers together to total 15 - or who knows what might happen when Franny appears.
Dangerous Doobles are on the loose, and agents must work together to quickly find them all and put things right again. Only with stellar sorting and classifying skills will agents be able to separate the Doobles from their creature cousins and send them back to Headquarters before they turn everything upside down!
It’s not just one, but four cases for the Odd Squad…and they’re very, very cold. These cold, old mysteries have long been sitting on the shelves of the cold case vault, and agents will need to use their deductive reasoning skills to sort through Obfusco’s totally confusing notes, find the critical information, and finally put things right again.
Calling Odd Squad! Those silly Centigurps have escaped again, and this time they’ve moved on from Headquarters and invaded your room! Agents will need to track them down, gather them up and use skip counting skills to be sure all 100 sneaky critters have been captured.