In this tutorial, Carlos Parmentier will show us how he created continuous waves for his Beachwaves project using FLIP Tank in Houdini.
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[hiplc] Helicopter rotor wash setup built in Houdini and rendered in Mantra. I created a share .hip file for download: https://www.dropbox.com/s/9ek1yvf5oekuipy/Airship_Rotor_Wash_HIP_Share.hiplc?dl=0 You'll need to recache the various file caches, and I removed the helicopter geo and replaced it with the proxy geo since I am not at liberty to distribute the helo model. Let me know if you have any questions or suggestions on how the setup could be improved.
Spent the last few days dev'ing ways to detail low-res hard surface space ships using greebles and shaders. These renders were super quick to setup. I also used Terragen for the first time on some of the images. The basemesh was modeled in maya based
This is a personal project that i made during my attempts on learning houdini (huge thanks to Entagma for their resources) These are projections of curl noise in different models that i later imported to Cinema and rendered with Corona render.