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Intro To Procedural Modeling (John Moncrief)

This is "Intro To Procedural Modeling (John Moncrief)" by Go Procedural on Vimeo, the home for high quality videos and the people who love them.

Houdini - Creating Continuous Waves with FLIP Tank Tutorial

In this tutorial, Carlos Parmentier will show us how he created continuous waves for his Beachwaves project using FLIP Tank in Houdini.

Procedural Modeling and Animation in Houdini, Procedural Modeling and Animation and Houdini, Rohan Dalvi, Procedural Modeling and Animation in Houdini by Rohan Dalvi, Houdini, Houdini Tutorials, Houdini tutorial, houdini training, Houdini 13, sidefx, How to Creating Lidar Effects in Houdini

Procedural Modeling and Animation in Houdini, Procedural Modeling and Animation and Houdini, Rohan Dalvi, Procedural Modeling and Animation in Houdini by Rohan Dalvi, Houdini, Houdini Tutorials, Houdini tutorial, houdini training, Houdini 13, sidefx, How to Creating Lidar Effects in Houdini

SINGAPORE Senior Animator  http://mobile.vfxjobs.com/job/singapore-senior-animator/  Description: 						The Animator creates high quality motion of computer graphics creatures and objects within a shot, using a variety of animation software programs, and working under the general supervision of Lead Animator and Supervisors. Responsible for the successful animation of a series of shots on a specific project.Participates as a team member in determining various aesthetic solut

Description:Texture Artists are responsible for creating the textures, colors, and organic surface qualities needed in the completion of CG creatures and hard-surface models used in production.

Now with high res mesh deformed by low res proxy mesh. Finite Element Solver, custom forces DOPS (Houdini). Model made and textured in Zbrush.

Now with high res mesh deformed by low res proxy mesh. Model made and textured in Zbrush.

[hiplc] Helicopter rotor wash setup built in Houdini and rendered in Mantra. I created a share .hip file for download: https://www.dropbox.com/s/9ek1yvf5oekuipy/Airship_Rotor_Wash_HIP_Share.hiplc?dl=0 You'll need to recache the various file caches, and I removed the helicopter geo and replaced it with the proxy geo since I am not at liberty to distribute the helo model. Let me know if you have any questions or suggestions on how the setup could be improved.

[hiplc] Helicopter rotor wash setup built in Houdini and rendered in Mantra. I created a share .hip file for download: https://www.dropbox.com/s/9ek1yvf5oekuipy/Airship_Rotor_Wash_HIP_Share.hiplc?dl=0 You'll need to recache the various file caches, and I removed the helicopter geo and replaced it with the proxy geo since I am not at liberty to distribute the helo model. Let me know if you have any questions or suggestions on how the setup could be improved.

Space carrier modelling workflow development, John Chen on ArtStation at https://www.artstation.com/artwork/gq4ZG

Spent the last few days dev'ing ways to detail low-res hard surface space ships using greebles and shaders. These renders were super quick to setup. I also used Terragen for the first time on some of the images. The basemesh was modeled in maya based

Wander (from Dimensions) - Dario Veruari

This is a personal project that i made during my attempts on learning houdini (huge thanks to Entagma for their resources) These are projections of curl noise in different models that i later imported to Cinema and rendered with Corona render.

I made a short tutorial about making nice looking grass in Blender, which can be rendered with Cycles. It's very easy and result is quite good, so check it out! Hope I didn't forget something impor...

Blender Ernesto Garcia Amazing lens flares by SaphireDesign on deviantART Making grass in Cycles - Tutorial by DeargRuadher Ernesto Garcia Refer: http

A tutorial on how to use VEX to generate a procedural model in Houdini.  Final project file: https://drive.google.com/file/d/0B24WMFMPzEJBcS1Qa01Sam5PeU0/view?usp=sharing  Useful…

A tutorial on how to use VEX to generate a procedural model in Houdini. Final project file: https://drive.google.com/file/d/0B24WMFMPzEJBcS1Qa01Sam5PeU0/view?usp=sharing Useful…

How to Generate Procedural 3D Tree Models in Houdini 16

How to Generate Procedural 3D Tree Models in Houdini 16

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