In this tip we're using Houdini's grain solver to pack objects onto surfaces without interpenetration. A handy technique, especially if you need to create something like Ferrofluid. The FREE project file is available here: http://benwattsdesign.com
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This masterclass provides an overview of new and existing shading features in Houdini 15. This includes an introduction to the new SHOP shaders as well as shading and layering in VOPs. We also take a deeper look at working with BSDFs to build custom shaders.