Telling Time The students will become actively engaged in learning by using hula hoops as the analog clock and moving the minute and hour hand to create different times. 1.MD.3 Tell and write time in hours and half-hours using analog and digital clocks.
Math area and perimeter A game for 2 or 3 players. Each player chooses a colour pencil or texta they will use in the game. Players take turns rolling the dice, using the numbers that they rolled to draw the perimeter of a rectangle or square & writing the area in the middle of the shape. Game ends when players run out of room to draw. Winner is the player who has used the largest area/most squares.