Tileable Triangle Inset  Somebody was asking how to make this shape tileable as they could only make it with an unequal number of loops coming off opposite sides of the tile. This is how I would solve that problem.

Hard Surface Topology Reference Archive

Tileable Triangle Inset Somebody was asking how to make this shape tileable as they could only make it with an unequal number of loops coming off opposite sides of the tile. This is how I would solve that problem.

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 100 - Polycount Forum

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD…

Mike A Nash - Heavy Unit W.I.P - Page 4 - CGFeedback

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I'm not sure to understand well but, the basemeshes were actually pretty basic. Sometimes it was just a sphere with dynamesh for the organic stuff, like the fish or the pig leg, other times it was a little bit of hard surface modeling in max then a detail pass in ZBrush  About the carpets, it was really easy actually. It's done in max, with spline and soft selection. I did a quick breakdown :

I'm not sure to understand well but, the basemeshes were actually pretty basic…

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