Turntable of the Ogre I modeled for the SKY ad. I was responsible for the polygon modeling, Zbrush sculpting, blendshapes and the body base texture. The shaders, texture refinements, hair and lights were done by my friend Fabio Sciedlarczyk, rigging by Danilo Pinheiro and animation by Jonathan Bento.
3d Animation, Animation Reference, 3d Frames, Character Modeling, Character Creation, Character Design, Wireframe, Maya Modeling, 3ds Max Tutorials, Modeling, Tutorials, Tights, Studios, Draw, Sculpture, Homework, Anatomy, Wire Mesh Screen, Character Design References, Figure Drawings
Creating an IK and Spline IK switch in blender for beginers ans advance
While it is a bit of a comedic strip, it does provide some expansion on extended wing design. Originally had thought of opening up the centre to allow access for the pilot chute, but then thought it may be a bit too much wing disruption.